Thursday, June 18, 2009

Using threads and ProgressDialog

This is a simple tutorial to show how to create a thread to do some work while displaying an indeterminate ProgressDialog. Click here to download the full source.

We'll calculate Pi to 800 digits while displaying the ProgressDialog. For the sake of this example I copied the "Pi" class from this site.

We start with a new Android project, only thing I needed to change was to give that TextView an id in main.xml so that I could update it in the Activity.

Because this Activity is so small I'll show you the whole thing and then discuss it at the end:


package com.helloandroid.android.progressdialogexample;

import android.app.Activity;
import android.app.ProgressDialog;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.view.KeyEvent;
import android.widget.TextView;

public class ProgressDialogExample extends Activity implements Runnable {

private static String TAG = "ProgressDialogExample";
private String pi_string;
private TextView tv;
private ProgressDialog pd;

@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.main);

tv = (TextView) this.findViewById(R.id.main);
tv.setText("Press any key to start calculation");
}

@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {

pd = ProgressDialog.show(this, "Working..", "Calculating Pi", true, false);

Log.i(TAG, "Thread.currentThread().getName(): " + Thread.currentThread().getName());

// create a new thread using the current class as the runnable object
// new ProgressDialogExample() passed to Thread constructor
Thread thread = new Thread(this);
thread.start();

Log.i(TAG, "thread.getName(): " + thread.getName());

return super.onKeyDown(keyCode, event);
}

public void run() {
Log.i(TAG, "Thread.currentThread().getName(): " + Thread.currentThread().getName());

pi_string = Pi.computePi(800).toString();

Log.i(TAG, "run()");

handler.sendEmptyMessage(0);
}

private Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
pd.dismiss();
tv.setText(pi_string);
}
};

}


So we see that this Activity implements Runnable. This will allow us to create a run() function to create a thread.

In the onCreate() function on line 18 we find and initialize our TextView and set the text telling the user to press any key to start the computation.

When the user presses a key it will bring us to the onKeyDown() function on line 27. Here we create the ProgressDialog using the static ProgressDialog.show() function, and as a result the pd variable is initialized. We also create a new Thread using the current class as the Runnable object. When we run thread.start() a new thread will spawn and start executing the run() function.

In the run() function we calculate pi and save it to the String pi_string. Then we send an empty message to our Handler object on line 40.

Why use a Handler?
We must use a Handler object because we cannot update most UI objects while in a separate thread. When we send a message to the Handler it will get saved into a queue and get executed by the UI thread as soon as possible.

When our Handler receives the message we can dismiss our ProgressDialog and update the TextView with the value of pi we calculated. It's that easy!

http://www.helloandroid.com/node/243

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