- In the interface, move the cursor to the method name. Press F4. => Type Hierarchy view appears
- In the lower part of the view, the method should already be selected. In its toolbar, click "Lock view and show members in hierarchy" (should be the leftmost toolbar icon).
- In the upper part of the view, you can browse through all implementations of the method.
Thursday, February 27, 2014
jump into interface implementation in Eclipse IDE
Monday, November 25, 2013
What is the use of marker interfaces in Java?
Saturday, May 4, 2013
What does it mean to “program to an interface”?
class HouseFly inherits Insect {
void FlyAroundYourHead();
void LandOnThings();
}
class Telemarketer inherits Person {
void CallDuringDinner();
void ContinueTalkingWhenYouSayNo();
}
interface IPest {
void BeAnnoying();
}
class HouseFly inherits Insect implements IPest {
void FlyAroundYourHead();
void LandOnThings();
void BeAnnoying() {
FlyAroundYourHead();
LandOnThings();
}
}
class Telemarketer inherits Person implements IPest {
void CallDuringDinner();
void ContinueTalkingWhenYouSayNo();
void BeAnnoying() {
CallDuringDinner();
ContinueTalkingWhenYouSayNo();
}
}
class DiningRoom {
DiningRoom(Person[] diningPeople, IPest[] pests) { ... }
void ServeDinner() {
when diningPeople are eating,
foreach pest in pests
pest.BeAnnoying();
}
}
Thursday, October 4, 2012
EJB - confused about Home/Remote — LocalHome/Local interfaces
In each case the container is giving you a proxy that references the real EJB class that you write.
If I had to guess, what the question was looking for was the use of remote for the session bean and local for the entity bean.
Anyway, although these concepts can still exists, things have been much better simplified in EJB3.
EDIT: In response to the comment, with EJB3, the bean class itself can implement the remote and the home interfaces directly (for the session beans). They are made EJB's with a single annotation. Stateful beans have a couple more annotations to deal with state issues. Entity beans do not have a Home interface, and do not need a local interface, you can interact with the java object directly. There is an EntityManager that retrieves the right entity beans based on a query, and that EntityManager is injected via an annotation.
That kind of sums it up in a paragraph. There are great tutorials on the web for this stuff, but EJBs in general solve a class of problem that is hard to appreciate unless you deal with the problem. They aren't the only way to solve it, but unless you deal with this type of programming, just reading about it won't really help you relate to it.
http://stackoverflow.com/questions/913267/ejb-confused-about-home-remote-localhome-local-interfaces?rq=1
Saturday, May 26, 2012
Designing with interfaces
TelephoneListener and Telephone. In this design, I decided that the "telephone listener" represented an abstraction that could have multiple implementations, but thatTelephone did not. Thus, I made Telephone a class that didn't implement any interfaces, and defined TelephoneListener as an interface. Telephone, an event source, passed events to (communicated with) listeners through the TelephoneListenerinterface.Sunday, November 13, 2011
Why do we use Interface? Is it only for Standardization?
Purposes of Interfaces
- create loosely coupled software
- support design by contract (an implementor must provide the entire interface)
- allow for pluggable software
- allow different objects to interact easily
- hide implementation details of classes from each other
- facilitate reuse of software
Analogy 2: Like you can plug various computer monitors into your home computer. You can plug a wall-size TV into it, an old CRT (the thick kind), a 20" flat screen, or a braille machine for the blind to "see" by touch. There's compatibility among these various/different devices and your computer because they all agree on interface standards.
Details of C# interfaces -- With C#/OOP interfaces you're doing the same kind of thing but in the unseen/virtual world.
You're correct about standardization, but also flexibility, scalability, extensibility, maintainability, reusability, testability and power.
(The more you use software interfaces the more these "buzz words" will be understood. And always consider interfaces in the real world because they have done us equally well.)
http://stackoverflow.com/questions/2026054/why-do-we-use-interface-is-it-only-for-standardization
Saturday, February 6, 2010
Why do we use Interface?
Purposes of Interfaces
- create loosely coupled software
- support design by contract (an implementor must provide the entire interface)
- allow for pluggable software
- allow different objects to interact easily
- hide implementation details of classes from each other
- facilitate reuse of software
Analogy 2: Like you can plug various computer monitors into your home computer. You can plug a wall-size TV into it, an old CRT (the thick kind), a 20" flat screen, or a braille machine for the blind to "see" by touch. There's compatibility among these various/different devices and your computer because they all agree on interface standards.
http://stackoverflow.com/questions/2026054/why-do-we-use-interface-is-it-only-for-standardization
When should one use interfaces?
In languages such as Java and C# interfaces provide a means for a class to be have in a polymorphic manner. That is to say a class can satisfy more than one contract - it can behave as multiple different types, a class of one type can be substituted for another. In other languages this can also be provided by multiple inheritance, but there are various disadvantages to this approach. However, having a class behave as more than one type is not the most common motivation for using interfaces.
By programming to interfaces instead of classes you can also decouple your program from specific implementations. This makes it much easier to substitute one class implementation for another. This is particularly useful when writing unit tests where you may wish to swap some heavyweight class implementation with a lightweight mock object. If your program only expects an interface type, and both the heavyweight object and mock object implement said interface, then they are very easy to substitute.
Also, consider a simple Java example where I say have a program that displays pages of data on the screen. Initially I want it to get the data from a database or XML files. If I write my program so that it uses interfaces I can define an interface like so:
And use it like so:
I can then write separate database and XML implementations that adhere to this interface:
Because I used an interface I can now use either implementation - Database or XML - interchangeably without having to change the parts of my program that ask for the page data. The XML and Database implementations likely do completely different things but all my program cares about is that the object supplying the page data implements the PageDatasource interface.
http://stackoverflow.com/questions/1686174/when-should-one-use-interfaces